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Internet Message Format  |  1999-09-01  |  3KB

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  9. From: Rune Zedeler <rune@zedeler.dk>
  10. To: Andrew Crowe <amos-list@onelist.com>
  11. Date: Thu, 19 Aug 1999 17:17:44 +0100
  12. Message-ID: <yam7900.2239.138907240@mail010.worldonline.dk>
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  23. Subject: Re: [amos-list] Re: Sprite problem
  24. Status: O
  25. X-Status: 
  26.  
  27. From: Rune Zedeler <rune@zedeler.dk>
  28.  
  29. On 19-Aug-99, Andrew Crowe wrote:
  30.  
  31. >> For some reason Europress thought it very clever to rename sprite 0 to
  32. >sprite
  33. >> 8... So even though the hardware refers to the sprites as 0-7 then AMOS
  34.  
  35. >   I think (I may be wrong) but that isn't the case:
  36. >Sprite 8 is the first computed sprite. The real sprite 0 is usually tied up
  37. >with the mouse pointer. To free it up, call 'Hide On' to free it up.
  38.  
  39. DAMN! It seams like you are right.
  40. Where did I get the idea that you could't use sprite 0???
  41. (I even tested it before I wrote the letter - but apperently my test was not
  42. good enough)
  43.  
  44. Yep. Hardware sprites go from 0 to 7.
  45.  
  46. Uh, I'm embarressed :)
  47.  
  48. -- 
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